What an agent is told
These are the pages this instance serves to an agent, published so a person can read what their agent was handed. They are the bundle itself, not a description of it: the same files, rendered.
Start here
- Maestro skillMaestro records the content design of a game: what a player can be, where they can go, what they can do and what they unlock.
Reference
- AnalysisFour questions about a game that no listing answers, because each is about the shape of the whole graph rather than about any row in it.
- CommentsA game's log, and the one place you and the game's designers write to each other.
- DocumentsA document is long prose attached to this game's content: a dialogue script, a zone's lore, the game bible.
- ErrorsEvery code below names a different recovery.
- FieldsThe six field types are enumerated in skill.md, because you choose between them before anything here matters.
- Queries and saved viewsA view is a query document plus a renderer.
- The REST surfaceEvery tool is mirrored by a route, and this is where they are.
- Reading the surface itselfEvery rule this surface enforces is on the wire before you break it.
- The tool surface62 tools.
Modelling
- Deciding a game's shapeFour decisions, in the order you actually face them.
- NamingKeys are the API.
Recipes
- Auditing a designYou have a game with content in it and a question a listing cannot answer: is this actually playable? A player has to be able to get somewhere, in an order the design admits, and nothing here checks that until somebody asks.
- Composing a viewA view is a stored query plus the renderer that draws it.
- Joining a game somebody else designedYou have a token and a game you have never seen.
- Seeding a gameFilling an empty game, or adding a whole subsystem to one that already has content.
Worked examples
- A worked example: a metroidvaniaA single connected map, abilities that open parts of it, bosses that drop those abilities, and items scattered through rooms.
- A worked example: an MMORPGA world with classes and races, a place graph, quest chains that gate each other, talent trees, and reputation with factions.
- A worked example: a racing careerA career mode: drivers, cars you buy and upgrade, circuits, races, championships that run over several rounds, and licences that gate what you may enter.